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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-10 12:34:30 +0100
committerGitHub <noreply@github.com>2022-01-10 12:34:30 +0100
commita095c4bf65c821d926a0eeae42e8bfeb02b48b23 (patch)
tree640dd0ee614de837c0689b380f4f4b0ad14f3586 /doc
parentb6aedc160d63dca1717a6a1b4c99e80590c20490 (diff)
parent205f56f22637c53674c9df5db464780b6e8eea84 (diff)
Merge pull request #56648 from KoBeWi/tween_pause()
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Tween.xml7
1 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 361b698fa2..1cba995366 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -303,16 +303,19 @@
</signals>
<constants>
<constant name="TWEEN_PROCESS_PHYSICS" value="0" enum="TweenProcessMode">
- The [Tween] updates during physics frame.
+ The [Tween] updates during the physics frame.
</constant>
<constant name="TWEEN_PROCESS_IDLE" value="1" enum="TweenProcessMode">
- The [Tween] updates during idle
+ The [Tween] updates during the idle frame.
</constant>
<constant name="TWEEN_PAUSE_BOUND" value="0" enum="TweenPauseMode">
+ If the [Tween] has a bound node, it will process when that node can process (see [member Node.process_mode]). Otherwise it's the same as [constant TWEEN_PAUSE_STOP].
</constant>
<constant name="TWEEN_PAUSE_STOP" value="1" enum="TweenPauseMode">
+ If [SceneTree] is paused, the [Tween] will also pause.
</constant>
<constant name="TWEEN_PAUSE_PROCESS" value="2" enum="TweenPauseMode">
+ The [Tween] will process regardless of whether [SceneTree] is paused.
</constant>
<constant name="TRANS_LINEAR" value="0" enum="TransitionType">
The animation is interpolated linearly.