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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-05 10:11:13 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-05 10:11:13 +0100 |
commit | 9fd095011ed27c7f6bd7f20cf6f18025cb8b1971 (patch) | |
tree | 16d22880577fd295141fee07263816076b651d2b /doc | |
parent | c5a832e0873e5d6c722f7fddb3fc206d00d9c7f1 (diff) | |
parent | 70da14db688cc750fdb12ea0f262dcf39bc8e42d (diff) |
Merge pull request #57639 from Sauermann/fix-onready-docs
Add @ to onready annotated variables in docs
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Node.xml | 2 | ||||
-rw-r--r-- | doc/classes/bool.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 47be5695a0..d041d20656 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -79,7 +79,7 @@ <return type="void" /> <description> Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their [method _ready] callbacks get triggered first, and the parent node will receive the ready notification afterwards. - Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]onready[/code] keyword for variables. + Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]@onready[/code] annotation for variables. Usually used for initialization. For even earlier initialization, [method Object._init] may be used. See also [method _enter_tree]. [b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding again, [code]_ready[/code] will not be called for the second time. This can be bypassed with requesting another call with [method request_ready], which may be called anywhere before adding the node again. </description> diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index 49f2d2dd7f..243d19d94f 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -52,7 +52,7 @@ [codeblocks] [gdscript] var _can_shoot = true - onready var _cool_down = $CoolDownTimer + @onready var _cool_down = $CoolDownTimer func shoot(): if _can_shoot and Input.is_action_pressed("shoot"): |