From 70da14db688cc750fdb12ea0f262dcf39bc8e42d Mon Sep 17 00:00:00 2001
From: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
Date: Fri, 4 Feb 2022 19:52:43 +0100
Subject: Add @ to onready annotated variables in docs

---
 doc/classes/Node.xml | 2 +-
 doc/classes/bool.xml | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

(limited to 'doc')

diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 47be5695a0..d041d20656 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -79,7 +79,7 @@
 			<return type="void" />
 			<description>
 				Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their [method _ready] callbacks get triggered first, and the parent node will receive the ready notification afterwards.
-				Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]onready[/code] keyword for variables.
+				Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]@onready[/code] annotation for variables.
 				Usually used for initialization. For even earlier initialization, [method Object._init] may be used. See also [method _enter_tree].
 				[b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding again, [code]_ready[/code] will not be called for the second time. This can be bypassed with requesting another call with [method request_ready], which may be called anywhere before adding the node again.
 			</description>
diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml
index 49f2d2dd7f..243d19d94f 100644
--- a/doc/classes/bool.xml
+++ b/doc/classes/bool.xml
@@ -52,7 +52,7 @@
 		[codeblocks]
 		[gdscript]
 		var _can_shoot = true
-		onready var _cool_down = $CoolDownTimer
+		@onready var _cool_down = $CoolDownTimer
 
 		func shoot():
 		    if _can_shoot and Input.is_action_pressed("shoot"):
-- 
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