diff options
author | Lightning_A <aaronjrecord@gmail.com> | 2021-04-17 18:18:17 -0600 |
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committer | Lightning_A <aaronjrecord@gmail.com> | 2021-04-18 21:27:06 -0600 |
commit | 80b1a29c46d25f57878b879aa6845afdd83e685f (patch) | |
tree | 1a57185fbc0ba631a18a4eb5212dd4fbec1969c8 /doc | |
parent | f7ae5442a607ff1fdd7f63b87ad93d067867aeec (diff) |
Put physics override parameters in their own group and document that areas can be used to influence audio
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Area2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/Area3D.xml | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 9711a2a35b..ed11d26271 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area2D" inherits="CollisionObject2D" version="4.0"> <brief_description> - 2D area for detection and 2D physics influence. + 2D area for detection and physics and audio influence. </brief_description> <description> - 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). + 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus. </description> <tutorials> <link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link> diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 4271769155..206a2a61b4 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area3D" inherits="CollisionObject3D" version="4.0"> <brief_description> - General-purpose area node for detection and 3D physics influence. + 3D area for detection and physics and audio influence. </brief_description> <description> - 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). + 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. </description> <tutorials> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> |