From 80b1a29c46d25f57878b879aa6845afdd83e685f Mon Sep 17 00:00:00 2001 From: Lightning_A Date: Sat, 17 Apr 2021 18:18:17 -0600 Subject: Put physics override parameters in their own group and document that areas can be used to influence audio --- doc/classes/Area2D.xml | 4 ++-- doc/classes/Area3D.xml | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'doc') diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 9711a2a35b..ed11d26271 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -1,10 +1,10 @@ - 2D area for detection and 2D physics influence. + 2D area for detection and physics and audio influence. - 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). + 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus. https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 4271769155..206a2a61b4 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -1,10 +1,10 @@ - General-purpose area node for detection and 3D physics influence. + 3D area for detection and physics and audio influence. - 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). + 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. https://godotengine.org/asset-library/asset/125 -- cgit v1.2.3