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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-25 17:50:51 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-25 17:50:51 +0200 |
commit | 78033235bb36063962d7729a0d21e3f377ba9109 (patch) | |
tree | 15974bfd373741091d8e6d5b968d678e556a640a /doc | |
parent | 162f92e94bfcf0f41540d0908b525488e77b9e2f (diff) | |
parent | 9c1bcdcf1a407b21d3881f690f1c366d64fdcf32 (diff) |
Merge pull request #64802 from benbot/master
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Skeleton3D.xml | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 69b9988641..75f7a37752 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -20,15 +20,6 @@ Adds a bone, with name [param name]. [method get_bone_count] will become the bone index. </description> </method> - <method name="add_bone_child"> - <return type="void" /> - <param index="0" name="bone_idx" type="int" /> - <param index="1" name="child_bone_idx" type="int" /> - <description> - Takes the given bone pose/transform and converts it to a world transform, relative to the [Skeleton3D] node. - This is useful for using the bone transform in calculations with transforms from [Node3D]-based nodes. - </description> - </method> <method name="clear_bones"> <return type="void" /> <description> @@ -272,15 +263,6 @@ Binds the given Skin to the Skeleton. </description> </method> - <method name="remove_bone_child"> - <return type="void" /> - <param index="0" name="bone_idx" type="int" /> - <param index="1" name="child_bone_idx" type="int" /> - <description> - Removes the passed in child bone index, [param child_bone_idx], from the passed-in bone, [param bone_idx], if it exists. - [b]Note:[/b] This does not remove the child bone, but instead it removes the connection it has to the parent bone. - </description> - </method> <method name="reset_bone_pose"> <return type="void" /> <param index="0" name="bone_idx" type="int" /> @@ -294,14 +276,6 @@ Sets all bone poses to rests. </description> </method> - <method name="set_bone_children"> - <return type="void" /> - <param index="0" name="bone_idx" type="int" /> - <param index="1" name="bone_children" type="PackedInt32Array" /> - <description> - Sets the children for the passed in bone, [param bone_idx], to the passed-in array of bone indexes, [param bone_children]. - </description> - </method> <method name="set_bone_enabled"> <return type="void" /> <param index="0" name="bone_idx" type="int" /> |