From 9c1bcdcf1a407b21d3881f690f1c366d64fdcf32 Mon Sep 17 00:00:00 2001 From: benbot Date: Wed, 24 Aug 2022 16:49:39 -0400 Subject: removes unused skeleton functions and stray comments in RigidDynamicBody3D --- doc/classes/Skeleton3D.xml | 26 -------------------------- 1 file changed, 26 deletions(-) (limited to 'doc') diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 69b9988641..75f7a37752 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -20,15 +20,6 @@ Adds a bone, with name [param name]. [method get_bone_count] will become the bone index. - - - - - - Takes the given bone pose/transform and converts it to a world transform, relative to the [Skeleton3D] node. - This is useful for using the bone transform in calculations with transforms from [Node3D]-based nodes. - - @@ -272,15 +263,6 @@ Binds the given Skin to the Skeleton. - - - - - - Removes the passed in child bone index, [param child_bone_idx], from the passed-in bone, [param bone_idx], if it exists. - [b]Note:[/b] This does not remove the child bone, but instead it removes the connection it has to the parent bone. - - @@ -294,14 +276,6 @@ Sets all bone poses to rests. - - - - - - Sets the children for the passed in bone, [param bone_idx], to the passed-in array of bone indexes, [param bone_children]. - - -- cgit v1.2.3