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authorJuan Linietsky <reduzio@gmail.com>2017-04-29 17:56:51 +0200
committerGitHub <noreply@github.com>2017-04-29 17:56:51 +0200
commit6d2f985db494432e6d5194d5f7c2c00e7f099c55 (patch)
treea5b1eb0bf609b1faa9b20ba32375323e15340216 /doc
parentabe09919bf5664353bea904116c6bc5bb856cd7f (diff)
Revert "Use .godot as file extension for project files."
Diffstat (limited to 'doc')
-rw-r--r--doc/base/classes.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 6f6a094927..96b311e788 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -16455,7 +16455,7 @@
Contains global variables accessible from everywhere.
</brief_description>
<description>
- Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in the project file (*.godot) are also loaded into globals, making this object very useful for reading custom game configuration options.
+ Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in godot.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
</description>
<methods>
<method name="add_property_info">