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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-14 18:23:39 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-14 18:23:39 +0200 |
commit | 5b759ff16069a307def0390dc6e9422f29f05e53 (patch) | |
tree | 09df6f817b413ef4ff112931947410456d6f8f0a /doc | |
parent | 111a3ca09711862e08ced7fa445801e2b89ffe4c (diff) | |
parent | a3a029d4c6a6834851fc40029ef8561ac193cf4d (diff) |
Merge pull request #62030 from KoBeWi/SetName/GetName
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Object.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 42844794b0..11ae7cc2b0 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -325,7 +325,7 @@ </method> <method name="get" qualifiers="const"> <return type="Variant" /> - <argument index="0" name="property" type="String" /> + <argument index="0" name="property" type="StringName" /> <description> Returns the [Variant] value of the given [code]property[/code]. If the [code]property[/code] doesn't exist, this will return [code]null[/code]. [b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase). @@ -399,7 +399,7 @@ </method> <method name="get_signal_connection_list" qualifiers="const"> <return type="Array" /> - <argument index="0" name="signal" type="String" /> + <argument index="0" name="signal" type="StringName" /> <description> Returns an [Array] of connections for the given [code]signal[/code]. </description> @@ -490,7 +490,7 @@ </method> <method name="set"> <return type="void" /> - <argument index="0" name="property" type="String" /> + <argument index="0" name="property" type="StringName" /> <argument index="1" name="value" type="Variant" /> <description> Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen. |