From a3a029d4c6a6834851fc40029ef8561ac193cf4d Mon Sep 17 00:00:00 2001 From: kobewi Date: Tue, 14 Jun 2022 15:28:59 +0200 Subject: Change set/get binding to use StringName --- doc/classes/Object.xml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'doc') diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 42844794b0..11ae7cc2b0 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -325,7 +325,7 @@ - + Returns the [Variant] value of the given [code]property[/code]. If the [code]property[/code] doesn't exist, this will return [code]null[/code]. [b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase). @@ -399,7 +399,7 @@ - + Returns an [Array] of connections for the given [code]signal[/code]. @@ -490,7 +490,7 @@ - + Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen. -- cgit v1.2.3