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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-09 16:19:03 +0200
committerGitHub <noreply@github.com>2022-05-09 16:19:03 +0200
commit577f3f7f391d973ffeb43c375cd16f7af333ad1d (patch)
tree473efe00afc339164aced40b6c9ec1b8c04aa845 /doc
parent5013c1d5b6ae4eb4a81034907989752056b731d9 (diff)
parentc836bdf5b117c0262ca0794443da80fc3aba7ed3 (diff)
Merge pull request #60868 from KoBeWi/1wayarea
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/CollisionPolygon2D.xml1
-rw-r--r--doc/classes/CollisionShape2D.xml1
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index a9d8a85226..f290fc9801 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -18,6 +18,7 @@
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects.
+ [b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a child of an [Area2D] node.
</member>
<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index f3a4cbc2d6..246e0e8663 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -18,6 +18,7 @@
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
Sets whether this collision shape should only detect collision on one side (top or bottom).
+ [b]Note:[/b] This property has no effect if this [CollisionShape2D] is a child of an [Area2D] node.
</member>
<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.