From c836bdf5b117c0262ca0794443da80fc3aba7ed3 Mon Sep 17 00:00:00 2001 From: kobewi Date: Sun, 8 May 2022 00:31:40 +0200 Subject: Mention that Area2D doesn't support one_way_collision --- doc/classes/CollisionPolygon2D.xml | 1 + doc/classes/CollisionShape2D.xml | 1 + 2 files changed, 2 insertions(+) (limited to 'doc') diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index a9d8a85226..f290fc9801 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -18,6 +18,7 @@ If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects. + [b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a child of an [Area2D] node. The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity. diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index f3a4cbc2d6..246e0e8663 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -18,6 +18,7 @@ Sets whether this collision shape should only detect collision on one side (top or bottom). + [b]Note:[/b] This property has no effect if this [CollisionShape2D] is a child of an [Area2D] node. The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity. -- cgit v1.2.3