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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-25 14:27:31 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-18 18:51:25 +0200
commit465c423abb72dfe95007e0eba13032a71fe63cff (patch)
tree26c49befae5512e58296fe41e9adf55c2380f12f /doc
parent462bb3bf329229dd4c11daa38c7847f5985fb1a1 (diff)
Remove unimplemented `OS.dump_memory_to_file()` method
This method never did anything in Godot since 3.0, since its code was commented out. The last time the method had an implementation was in Godot 2.1.x.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/OS.xml8
1 files changed, 0 insertions, 8 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index e4b5404c2c..e180c73733 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -88,14 +88,6 @@
[b]Note:[/b] When [method delay_usec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_usec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
</description>
</method>
- <method name="dump_memory_to_file">
- <return type="void" />
- <param index="0" name="file" type="String" />
- <description>
- Dumps the memory allocation ringlist to a file (only works in debug).
- Entry format per line: "Address - Size - Description".
- </description>
- </method>
<method name="dump_resources_to_file">
<return type="void" />
<param index="0" name="file" type="String" />