From 465c423abb72dfe95007e0eba13032a71fe63cff Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 25 Feb 2022 14:27:31 +0100 Subject: Remove unimplemented `OS.dump_memory_to_file()` method This method never did anything in Godot since 3.0, since its code was commented out. The last time the method had an implementation was in Godot 2.1.x. --- doc/classes/OS.xml | 8 -------- 1 file changed, 8 deletions(-) (limited to 'doc') diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index e4b5404c2c..e180c73733 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -88,14 +88,6 @@ [b]Note:[/b] When [method delay_usec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_usec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process). - - - - - Dumps the memory allocation ringlist to a file (only works in debug). - Entry format per line: "Address - Size - Description". - - -- cgit v1.2.3