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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2019-04-03 10:24:00 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2019-04-05 07:17:52 -0700
commite3ef7f214afd004a741bd7876731c44294541794 (patch)
tree2d5d4d1ca2c7ae9b5eef1806aa74005655cd7ca5 /doc/classes
parent793b0de1970db3e4e36dab249c6f42feb3b47656 (diff)
Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc.
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diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" category="Core" version="3.2">
+ <brief_description>
+ This is a multi-format 3d asset importer.
+ </brief_description>
+ <description>
+ This is a multi-format 3d asset importer.
+ Use these FBX export settings from Autodesk Maya.
+ [codeblock]
+ * Smoothing Groups
+ * Smooth Mesh
+ * Triangluate (For mesh with blendshapes)
+ * Bake Animation
+ * Resample All
+ * Deformed Models
+ * Skins
+ * Blend Shapes
+ * Curve Filters
+ * Constant Key Reducer
+ * Auto Tangents Only
+ * DO NOT CHECK Constraints (Will Break File)
+ * Can check Embed Media (Embeds textures into FBX file to import)
+ -- Note: When importing embed media, texture and mesh will be a un-alterable file.
+ -- Reimport of fbx with updated texture is need if texture is updated.
+ * Units: Centimeters
+ * Up Axis: Y
+ * Binary format in FBX 2017
+ [/codeblock]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>