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author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2019-04-03 10:24:00 -0700 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2019-04-05 07:17:52 -0700 |
commit | e3ef7f214afd004a741bd7876731c44294541794 (patch) | |
tree | 2d5d4d1ca2c7ae9b5eef1806aa74005655cd7ca5 /doc/classes | |
parent | 793b0de1970db3e4e36dab249c6f42feb3b47656 (diff) |
Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorSceneImporterAssimp.xml | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml new file mode 100644 index 0000000000..0214f9eba2 --- /dev/null +++ b/doc/classes/EditorSceneImporterAssimp.xml @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" category="Core" version="3.2"> + <brief_description> + This is a multi-format 3d asset importer. + </brief_description> + <description> + This is a multi-format 3d asset importer. + Use these FBX export settings from Autodesk Maya. + [codeblock] + * Smoothing Groups + * Smooth Mesh + * Triangluate (For mesh with blendshapes) + * Bake Animation + * Resample All + * Deformed Models + * Skins + * Blend Shapes + * Curve Filters + * Constant Key Reducer + * Auto Tangents Only + * DO NOT CHECK Constraints (Will Break File) + * Can check Embed Media (Embeds textures into FBX file to import) + -- Note: When importing embed media, texture and mesh will be a un-alterable file. + -- Reimport of fbx with updated texture is need if texture is updated. + * Units: Centimeters + * Up Axis: Y + * Binary format in FBX 2017 + [/codeblock] + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + </methods> + <constants> + </constants> +</class> |