From e3ef7f214afd004a741bd7876731c44294541794 Mon Sep 17 00:00:00 2001 From: "K. S. Ernest (iFire) Lee" Date: Wed, 3 Apr 2019 10:24:00 -0700 Subject: Add Open Asset Import Library to Godot. FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc. --- doc/classes/EditorSceneImporterAssimp.xml | 38 +++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 doc/classes/EditorSceneImporterAssimp.xml (limited to 'doc/classes') diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml new file mode 100644 index 0000000000..0214f9eba2 --- /dev/null +++ b/doc/classes/EditorSceneImporterAssimp.xml @@ -0,0 +1,38 @@ + + + + This is a multi-format 3d asset importer. + + + This is a multi-format 3d asset importer. + Use these FBX export settings from Autodesk Maya. + [codeblock] + * Smoothing Groups + * Smooth Mesh + * Triangluate (For mesh with blendshapes) + * Bake Animation + * Resample All + * Deformed Models + * Skins + * Blend Shapes + * Curve Filters + * Constant Key Reducer + * Auto Tangents Only + * DO NOT CHECK Constraints (Will Break File) + * Can check Embed Media (Embeds textures into FBX file to import) + -- Note: When importing embed media, texture and mesh will be a un-alterable file. + -- Reimport of fbx with updated texture is need if texture is updated. + * Units: Centimeters + * Up Axis: Y + * Binary format in FBX 2017 + [/codeblock] + + + + + + + + + + -- cgit v1.2.3