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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-07-22 13:17:03 +0200
committerGitHub <noreply@github.com>2020-07-22 13:17:03 +0200
commite196b8127c9e3f937011da1790a02160a3473ab5 (patch)
treeb62fcc2688dd640d458e6bd3ceedf1794eb18bde /doc/classes
parent1ab0644532521443d0594549da432d89b9d535a4 (diff)
parent924b7ea2f5ec1f3c80a6614f7d9304858c092f88 (diff)
Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rate
Document polling rate limitations in InputEventMouseMotion
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/InputEventMouseMotion.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index 53e6517c7a..c36089fe9b 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
+ [b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>