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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-03-07 10:40:44 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-03-07 11:25:58 +0100 |
commit | c74bf2e6b1ccad9c6cf72c0b142aa924de67eed0 (patch) | |
tree | 9d89dd90f7d3282500659f760036a2c1d0af598a /doc/classes | |
parent | 8f5d9b63914b0049bd202b87c4b89ff3d48ad0ad (diff) |
Define android/modules globally so it appears in Project Settings
Until now people had to add it manually to project.godot to load custom modules.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 1fec737642..74762df15e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -163,7 +163,11 @@ </method> </methods> <members> + <member name="android/modules" type="String" setter="" getter=""> + Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code]. + </member> <member name="application/boot_splash/bg_color" type="Color" setter="" getter=""> + Background color for the boot splash. </member> <member name="application/boot_splash/fullsize" type="bool" setter="" getter=""> Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise). |