From c74bf2e6b1ccad9c6cf72c0b142aa924de67eed0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 7 Mar 2019 10:40:44 +0100 Subject: Define android/modules globally so it appears in Project Settings Until now people had to add it manually to project.godot to load custom modules. --- doc/classes/ProjectSettings.xml | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 1fec737642..74762df15e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -163,7 +163,11 @@ + + Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code]. + + Background color for the boot splash. Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise). -- cgit v1.2.3