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authorRémi Verschelde <remi@verschelde.fr>2021-11-23 13:41:35 +0100
committerGitHub <noreply@github.com>2021-11-23 13:41:35 +0100
commitc7007f83d50bdfa040aa6f249ead9000ed0d3aa4 (patch)
treea27c17af9eb9f9bd83ad934d14a8ee673cbc2c87 /doc/classes
parenta8c305acfaf3c394a4c300df1aa99a35fe1344aa (diff)
parent4682f2229376a8e98a521c06ecd157e020f46d88 (diff)
Merge pull request #55243 from KoBeWi/some_random_stuff_idk
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/PackedScene.xml4
-rw-r--r--doc/classes/ReferenceRect.xml2
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index d0579c6f6f..d3a770b35b 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
- Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [code]owner[/code] property on [Node]).
+ Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [member Node.owner] property).
[b]Note:[/b] The node doesn't need to own itself.
[b]Example of loading a saved scene:[/b]
[codeblocks]
@@ -22,7 +22,7 @@
AddChild(scene);
[/csharp]
[/codeblocks]
- [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidDynamicBody2D[/code] ([code]body[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
+ [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [Node2D] ([code]node[/code]), [RigidDynamicBody2D] ([code]body[/code]) and [CollisionObject2D] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
[codeblocks]
[gdscript]
# Create the objects.
diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml
index 1db6879b45..99ad067469 100644
--- a/doc/classes/ReferenceRect.xml
+++ b/doc/classes/ReferenceRect.xml
@@ -16,7 +16,7 @@
Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box.
</member>
<member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true">
- If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game.
+ If [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in the running project.
</member>
</members>
</class>