diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2021-11-23 13:41:35 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-23 13:41:35 +0100 |
commit | c7007f83d50bdfa040aa6f249ead9000ed0d3aa4 (patch) | |
tree | a27c17af9eb9f9bd83ad934d14a8ee673cbc2c87 /doc/classes | |
parent | a8c305acfaf3c394a4c300df1aa99a35fe1344aa (diff) | |
parent | 4682f2229376a8e98a521c06ecd157e020f46d88 (diff) |
Merge pull request #55243 from KoBeWi/some_random_stuff_idk
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PackedScene.xml | 4 | ||||
-rw-r--r-- | doc/classes/ReferenceRect.xml | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index d0579c6f6f..d3a770b35b 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -5,7 +5,7 @@ </brief_description> <description> A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. - Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [code]owner[/code] property on [Node]). + Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [member Node.owner] property). [b]Note:[/b] The node doesn't need to own itself. [b]Example of loading a saved scene:[/b] [codeblocks] @@ -22,7 +22,7 @@ AddChild(scene); [/csharp] [/codeblocks] - [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidDynamicBody2D[/code] ([code]body[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. + [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [Node2D] ([code]node[/code]), [RigidDynamicBody2D] ([code]body[/code]) and [CollisionObject2D] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. [codeblocks] [gdscript] # Create the objects. diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml index 1db6879b45..99ad067469 100644 --- a/doc/classes/ReferenceRect.xml +++ b/doc/classes/ReferenceRect.xml @@ -16,7 +16,7 @@ Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box. </member> <member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true"> - If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game. + If [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in the running project. </member> </members> </class> |