From 4682f2229376a8e98a521c06ecd157e020f46d88 Mon Sep 17 00:00:00 2001 From: kobewi Date: Tue, 23 Nov 2021 12:20:57 +0100 Subject: Improve various texts --- doc/classes/PackedScene.xml | 4 ++-- doc/classes/ReferenceRect.xml | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index d0579c6f6f..d3a770b35b 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -5,7 +5,7 @@ A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. - Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [code]owner[/code] property on [Node]). + Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [member Node.owner] property). [b]Note:[/b] The node doesn't need to own itself. [b]Example of loading a saved scene:[/b] [codeblocks] @@ -22,7 +22,7 @@ AddChild(scene); [/csharp] [/codeblocks] - [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidDynamicBody2D[/code] ([code]body[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. + [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [Node2D] ([code]node[/code]), [RigidDynamicBody2D] ([code]body[/code]) and [CollisionObject2D] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. [codeblocks] [gdscript] # Create the objects. diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml index 1db6879b45..99ad067469 100644 --- a/doc/classes/ReferenceRect.xml +++ b/doc/classes/ReferenceRect.xml @@ -16,7 +16,7 @@ Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box. - If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game. + If [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in the running project. -- cgit v1.2.3