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authorNils ANDRÉ-CHANG <nils.andre.chang@gmail.com>2019-03-10 13:25:54 +0000
committerNils ANDRÉ-CHANG <nils.andre.chang@gmail.com>2019-04-22 10:34:28 +0100
commita1fc73e6d3e5aa04b2e93be074a2615a42fb7966 (patch)
tree190a9ae60904d4332731a9e8c1294202a484b428 /doc/classes
parent59aa79f2182c070a7f2c274072da50a5a2934e70 (diff)
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml5
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index a0260d8261..23f5a72726 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -56,7 +56,7 @@
Amount how much the filter affects the loudness, in dB.
</member>
<member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
- Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
+ Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
@@ -120,6 +120,9 @@
<constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
Logarithmic dampening of loudness according to distance.
</constant>
+ <constant name="ATTENUATION_DISABLED" value="3" enum="AttenuationModel">
+ No dampening of loudness according to distance.
+ </constant>
<constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
Mix this audio in, even when it's out of range.
</constant>