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author | Nils ANDRÉ-CHANG <nils.andre.chang@gmail.com> | 2019-03-10 13:25:54 +0000 |
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committer | Nils ANDRÉ-CHANG <nils.andre.chang@gmail.com> | 2019-04-22 10:34:28 +0100 |
commit | a1fc73e6d3e5aa04b2e93be074a2615a42fb7966 (patch) | |
tree | 190a9ae60904d4332731a9e8c1294202a484b428 /doc/classes | |
parent | 59aa79f2182c070a7f2c274072da50a5a2934e70 (diff) |
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index a0260d8261..23f5a72726 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -56,7 +56,7 @@ Amount how much the filter affects the loudness, in dB. </member> <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel"> - Decides if audio should get quieter with distance linearly, quadratically or logarithmically. + Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation. </member> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. @@ -120,6 +120,9 @@ <constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel"> Logarithmic dampening of loudness according to distance. </constant> + <constant name="ATTENUATION_DISABLED" value="3" enum="AttenuationModel"> + No dampening of loudness according to distance. + </constant> <constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode"> Mix this audio in, even when it's out of range. </constant> |