diff options
author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2021-12-13 21:34:18 -0800 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-29 21:54:41 +0200 |
commit | 9484ee7a9ef3a4bd7ca3731eda954f0ad425db3d (patch) | |
tree | b43bb047f5a0f0179fde505f3ccdf02004cca139 /doc/classes | |
parent | da346ed4ad6939b4fef2d3babe23d9bb74fd4114 (diff) |
Add support for importing .blend files
Lets you drag or place .blend files in the project folder and it will import the files.
Checks for Blender 3.0's gltf2 `export_keep_originals` option.
Add basepath support to GLTFDocument append_from_file.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorSceneFormatImporterGLTF.xml | 9 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 |
2 files changed, 4 insertions, 9 deletions
diff --git a/doc/classes/EditorSceneFormatImporterGLTF.xml b/doc/classes/EditorSceneFormatImporterGLTF.xml deleted file mode 100644 index 6478e853eb..0000000000 --- a/doc/classes/EditorSceneFormatImporterGLTF.xml +++ /dev/null @@ -1,9 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneFormatImporterGLTF" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> -</class> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a8b4129061..6f85ed5b38 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -553,6 +553,10 @@ <member name="editor/script/templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path. </member> + <member name="filesystem/import/blend/enabled" type="bool" setter="" getter="" default="false"> + If [code]true[/code], 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0. + This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blend/blender_path[/code]. Blender 3.0 or later is required. + </member> <member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0"> Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden. </member> |