From 9484ee7a9ef3a4bd7ca3731eda954f0ad425db3d Mon Sep 17 00:00:00 2001 From: "K. S. Ernest (iFire) Lee" Date: Mon, 13 Dec 2021 21:34:18 -0800 Subject: Add support for importing .blend files MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Lets you drag or place .blend files in the project folder and it will import the files. Checks for Blender 3.0's gltf2 `export_keep_originals` option. Add basepath support to GLTFDocument append_from_file. Co-authored-by: Rémi Verschelde --- doc/classes/EditorSceneFormatImporterGLTF.xml | 9 --------- doc/classes/ProjectSettings.xml | 4 ++++ 2 files changed, 4 insertions(+), 9 deletions(-) delete mode 100644 doc/classes/EditorSceneFormatImporterGLTF.xml (limited to 'doc/classes') diff --git a/doc/classes/EditorSceneFormatImporterGLTF.xml b/doc/classes/EditorSceneFormatImporterGLTF.xml deleted file mode 100644 index 6478e853eb..0000000000 --- a/doc/classes/EditorSceneFormatImporterGLTF.xml +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - - - diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a8b4129061..6f85ed5b38 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -553,6 +553,10 @@ Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path. + + If [code]true[/code], 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0. + This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blend/blender_path[/code]. Blender 3.0 or later is required. + Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden. -- cgit v1.2.3