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authorfoxydevloper <12120644+foxydevloper@users.noreply.github.com>2021-07-21 00:13:52 -0400
committerfoxydevloper <12120644+foxydevloper@users.noreply.github.com>2022-07-01 10:27:07 -0400
commit8b16a4131fa1073c098a6ac1c987cfd7d6bb5408 (patch)
treecb066e32854c1982a9e398e42c2895e842a7a56b /doc/classes
parentd30a0d223e6bf0a1cf17b8fc1d17ae5ba2115403 (diff)
Add global_position and global_rotation to Node3D
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Node3D.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index ac434af4fa..ff2afd595a 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -281,6 +281,13 @@
<member name="basis" type="Basis" setter="set_basis" getter="get_basis">
Direct access to the 3x3 basis of the [Transform3D] property.
</member>
+ <member name="global_position" type="Vector3" setter="set_global_position" getter="get_global_position">
+ Global position of this node. This is equivalent to [code]global_transform.origin[/code].
+ </member>
+ <member name="global_rotation" type="Vector3" setter="set_global_rotation" getter="get_global_rotation">
+ Rotation part of the global transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
+ [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
+ </member>
<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
World3D space (global) [Transform3D] of this node.
</member>