From 8b16a4131fa1073c098a6ac1c987cfd7d6bb5408 Mon Sep 17 00:00:00 2001 From: foxydevloper <12120644+foxydevloper@users.noreply.github.com> Date: Wed, 21 Jul 2021 00:13:52 -0400 Subject: Add global_position and global_rotation to Node3D --- doc/classes/Node3D.xml | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index ac434af4fa..ff2afd595a 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -281,6 +281,13 @@ Direct access to the 3x3 basis of the [Transform3D] property. + + Global position of this node. This is equivalent to [code]global_transform.origin[/code]. + + + Rotation part of the global transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). + [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. + World3D space (global) [Transform3D] of this node. -- cgit v1.2.3