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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-14 18:29:52 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-01 23:38:06 +0200 |
commit | 813f6a5d57be7c5003cc25521556c11215907a55 (patch) | |
tree | db7665adfc229b59538c7730e8b6f5d04b5a04be /doc/classes | |
parent | 5ecd61a3150f87a433dd5a7ff49a842b72516640 (diff) |
Add `hint_transparent` to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisualShaderNodeTextureUniform.xml | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index bff6f2015d..9014f79f54 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -39,12 +39,15 @@ Represents the size of the [enum TextureType] enum. </constant> <constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault"> - Defaults to white color. + Defaults to fully opaque white color. </constant> <constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault"> - Defaults to black color. + Defaults to fully opaque black color. </constant> - <constant name="COLOR_DEFAULT_MAX" value="2" enum="ColorDefault"> + <constant name="COLOR_DEFAULT_TRANSPARENT" value="2" enum="ColorDefault"> + Defaults to fully transparent black color. + </constant> + <constant name="COLOR_DEFAULT_MAX" value="3" enum="ColorDefault"> Represents the size of the [enum ColorDefault] enum. </constant> <constant name="FILTER_DEFAULT" value="0" enum="TextureFilter"> |