From 813f6a5d57be7c5003cc25521556c11215907a55 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 14 Aug 2021 18:29:52 +0200 Subject: Add `hint_transparent` to use a transparent black placeholder texture This can be used in shaders to avoid the need to supply a transparent placeholder texture manually. --- doc/classes/VisualShaderNodeTextureUniform.xml | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index bff6f2015d..9014f79f54 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -39,12 +39,15 @@ Represents the size of the [enum TextureType] enum. - Defaults to white color. + Defaults to fully opaque white color. - Defaults to black color. + Defaults to fully opaque black color. - + + Defaults to fully transparent black color. + + Represents the size of the [enum ColorDefault] enum. -- cgit v1.2.3