diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-19 22:03:17 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-19 22:03:17 +0200 |
commit | 73c35e8d95f75debc90a782fe9c5f896ed00af56 (patch) | |
tree | 8f98f02fade5b614978e45daf15d11f4bedfdad6 /doc/classes | |
parent | a293f2204c43bf51d79690297f13cfbd92587092 (diff) | |
parent | 87710517fae21aa23390055ec3e64564b9d0f93e (diff) |
Merge pull request #65918 from clayjohn/quadmesh
Add QuadMesh back as a subclass of PlaneMesh.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PlaneMesh.xml | 4 | ||||
-rw-r--r-- | doc/classes/QuadMesh.xml | 16 |
2 files changed, 18 insertions, 2 deletions
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index 564b6fe743..1dceac70b0 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -31,10 +31,10 @@ [PlaneMesh] will face the positive X-axis. </constant> <constant name="FACE_Y" value="1" enum="Orientation"> - [PlaneMesh] will face the positive Y-axis. This matches the behaviour of the [PlaneMesh] in Godot 3.x. + [PlaneMesh] will face the positive Y-axis. This matches the behavior of the [PlaneMesh] in Godot 3.x. </constant> <constant name="FACE_Z" value="2" enum="Orientation"> - [PlaneMesh] will face the positive Z-axis. This matches the behvaiour of the QuadMesh in Godot 3.x. + [PlaneMesh] will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x. </constant> </constants> </class> diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml new file mode 100644 index 0000000000..7469338ef9 --- /dev/null +++ b/doc/classes/QuadMesh.xml @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="QuadMesh" inherits="PlaneMesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Class representing a square mesh facing the camera. + </brief_description> + <description> + Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A [QuadMesh] is equivalent to a [PlaneMesh] except its default [member PlaneMesh.orientation] is [constant PlaneMesh.FACE_Z]. + </description> + <tutorials> + <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link> + <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link> + </tutorials> + <members> + <member name="orientation" type="int" setter="set_orientation" getter="get_orientation" overrides="PlaneMesh" enum="PlaneMesh.Orientation" default="2" /> + </members> +</class> |