From 87710517fae21aa23390055ec3e64564b9d0f93e Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 16 Sep 2022 09:54:42 -0700 Subject: Add QuadMesh back as a subclass of PlaneMesh. This simplifies the creation of billboarded meshes without any code overhead. --- doc/classes/PlaneMesh.xml | 4 ++-- doc/classes/QuadMesh.xml | 16 ++++++++++++++++ 2 files changed, 18 insertions(+), 2 deletions(-) create mode 100644 doc/classes/QuadMesh.xml (limited to 'doc/classes') diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index 564b6fe743..1dceac70b0 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -31,10 +31,10 @@ [PlaneMesh] will face the positive X-axis. - [PlaneMesh] will face the positive Y-axis. This matches the behaviour of the [PlaneMesh] in Godot 3.x. + [PlaneMesh] will face the positive Y-axis. This matches the behavior of the [PlaneMesh] in Godot 3.x. - [PlaneMesh] will face the positive Z-axis. This matches the behvaiour of the QuadMesh in Godot 3.x. + [PlaneMesh] will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x. diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml new file mode 100644 index 0000000000..7469338ef9 --- /dev/null +++ b/doc/classes/QuadMesh.xml @@ -0,0 +1,16 @@ + + + + Class representing a square mesh facing the camera. + + + Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A [QuadMesh] is equivalent to a [PlaneMesh] except its default [member PlaneMesh.orientation] is [constant PlaneMesh.FACE_Z]. + + + https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/129 + + + + + -- cgit v1.2.3