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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-08 23:06:52 +0200
committerGitHub <noreply@github.com>2021-05-08 23:06:52 +0200
commit7050e4d3077c278bda35d21ed60d7068cc4bc9e9 (patch)
tree79489ce821640080d7804010581ac2f744b9bb51 /doc/classes
parent60ed7d083989e1e2039e187d51962853b606f8d1 (diff)
parent446460eaf99a34f3a6fd082fb290bf437e877aa9 (diff)
Merge pull request #48166 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3
Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Skeleton3D.xml9
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index c6dd6fb142..0b278d7d25 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -91,6 +91,15 @@
Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
</description>
</method>
+ <method name="get_bone_global_pose_no_override" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
+ </description>
+ </method>
<method name="get_bone_name" qualifiers="const">
<return type="String">
</return>