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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-08 23:06:52 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-08 23:06:52 +0200 |
commit | 7050e4d3077c278bda35d21ed60d7068cc4bc9e9 (patch) | |
tree | 79489ce821640080d7804010581ac2f744b9bb51 /doc/classes | |
parent | 60ed7d083989e1e2039e187d51962853b606f8d1 (diff) | |
parent | 446460eaf99a34f3a6fd082fb290bf437e877aa9 (diff) |
Merge pull request #48166 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3
Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Skeleton3D.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index c6dd6fb142..0b278d7d25 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -91,6 +91,15 @@ Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone. </description> </method> + <method name="get_bone_global_pose_no_override" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone. + </description> + </method> <method name="get_bone_name" qualifiers="const"> <return type="String"> </return> |