From 446460eaf99a34f3a6fd082fb290bf437e877aa9 Mon Sep 17 00:00:00 2001 From: TwistedTwigleg Date: Sat, 24 Apr 2021 13:07:17 -0400 Subject: Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides --- doc/classes/Skeleton3D.xml | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index c6dd6fb142..0b278d7d25 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -91,6 +91,15 @@ Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone. + + + + + + + Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone. + + -- cgit v1.2.3