diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-07-05 20:55:43 -0400 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2020-09-28 05:23:45 -0400 |
commit | 5fbcd8f9dffe3f505dbda17e52b5bc0339188e94 (patch) | |
tree | 8883081eff05073806729519eeec8751c484d237 /doc/classes | |
parent | 64d3827b19851e71b61ae144828e0ea8f37b6615 (diff) |
Rename the ".import" folder to ".godot/imported"
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorImportPlugin.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index b290557336..2a7f27ef55 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -5,7 +5,7 @@ </brief_description> <description> EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. - EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. + EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory. Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool @@ -136,7 +136,7 @@ <return type="String"> </return> <description> - Gets the extension used to save this resource in the [code].import[/code] directory. + Gets the extension used to save this resource in the [code].godot/imported[/code] directory. </description> </method> <method name="get_visible_name" qualifiers="virtual"> |