From 5fbcd8f9dffe3f505dbda17e52b5bc0339188e94 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Sun, 5 Jul 2020 20:55:43 -0400 Subject: Rename the ".import" folder to ".godot/imported" --- doc/classes/EditorImportPlugin.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index b290557336..2a7f27ef55 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -5,7 +5,7 @@ EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. - EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. + EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory. Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool @@ -136,7 +136,7 @@ - Gets the extension used to save this resource in the [code].import[/code] directory. + Gets the extension used to save this resource in the [code].godot/imported[/code] directory. -- cgit v1.2.3