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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-30 17:35:00 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-30 17:35:00 +0100 |
commit | 551f5191e5dbc1d1a43f99b13d5dbbf7f598dc58 (patch) | |
tree | f4307c9df28296241370037cc70f603a6cf8f78f /doc/classes | |
parent | a5cefef2d871138ab2e3d2a55c7b42a7b178de0e (diff) | |
parent | 2dd3abd0c51ee3358af0f22b0a5d7a839570d4fc (diff) |
Merge pull request #72388 from TokageItLab/transition-reset-each
Allow the Reset option of NodeTransition to be set for each Input
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimationNodeTransition.xml | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 57e79ac161..a067b0a9ba 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -12,6 +12,13 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> + <method name="is_input_reset" qualifiers="const"> + <return type="bool" /> + <param index="0" name="input" type="int" /> + <description> + Returns whether the animation restarts when the animation transitions from the other animation. + </description> + </method> <method name="is_input_set_as_auto_advance" qualifiers="const"> <return type="bool" /> <param index="0" name="input" type="int" /> @@ -27,14 +34,19 @@ Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first. </description> </method> + <method name="set_input_reset"> + <return type="void" /> + <param index="0" name="input" type="int" /> + <param index="1" name="enable" type="bool" /> + <description> + If [code]true[/code], the destination animation is restarted when the animation transitions. + </description> + </method> </methods> <members> <member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0"> The number of enabled input ports for this node. </member> - <member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true"> - If [code]true[/code], the destination animation is played back from the beginning when switched. - </member> <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve"> Determines how cross-fading between animations is eased. If empty, the transition will be linear. </member> |