From 2dd3abd0c51ee3358af0f22b0a5d7a839570d4fc Mon Sep 17 00:00:00 2001 From: Silc Renew Date: Tue, 31 Jan 2023 00:40:45 +0900 Subject: Allow the Reset option of NodeTransition to be set for each Input --- doc/classes/AnimationNodeTransition.xml | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 57e79ac161..a067b0a9ba 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -12,6 +12,13 @@ https://godotengine.org/asset-library/asset/678 + + + + + Returns whether the animation restarts when the animation transitions from the other animation. + + @@ -27,14 +34,19 @@ Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first. + + + + + + If [code]true[/code], the destination animation is restarted when the animation transitions. + + The number of enabled input ports for this node. - - If [code]true[/code], the destination animation is played back from the beginning when switched. - Determines how cross-fading between animations is eased. If empty, the transition will be linear. -- cgit v1.2.3