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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2019-03-28 09:52:31 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2019-04-01 15:53:08 +0200 |
commit | 53ab3a1ba92237a15ce74b7b35ce78c1defbfa47 (patch) | |
tree | 25ba69a34d2598ab8bb9cbd4c89c705a65a91b28 /doc/classes | |
parent | e61a074a8e7cc6f4a5435ca8e96a82e3fed917e6 (diff) |
Multiplayer API now respects allow_object_decoding
Add doc about allow_object_decoding in PacketPeer
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PacketPeer.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml index a4cf0c8029..41f5eaf555 100644 --- a/doc/classes/PacketPeer.xml +++ b/doc/classes/PacketPeer.xml @@ -60,6 +60,8 @@ </methods> <members> <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed"> + If [code]true[/code] the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var]. + [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). </member> </members> <constants> |