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authorRémi Verschelde <rverschelde@gmail.com>2023-01-27 15:40:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-27 15:40:52 +0100
commit525db733c8e669b378e7eacb06214debbf6af616 (patch)
treeaf996e0b25762cb716eb48b5b0a4cac309fa1a25 /doc/classes
parentf0e3c3f4c398f25ad5d9f9133c0ff6162e6716ad (diff)
parentd7f3bd50bd20fddb7c387a30339c6a112911ec1c (diff)
Merge pull request #72129 from groud/unclamp_texture_origin
Rename texture_offset and unclamp it
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/TileData.xml2
-rw-r--r--doc/classes/TileMap.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml
index f815b8d0c3..bedc52abd1 100644
--- a/doc/classes/TileData.xml
+++ b/doc/classes/TileData.xml
@@ -218,7 +218,7 @@
<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
ID of the terrain set that the tile uses.
</member>
- <member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)">
+ <member name="texture_origin" type="Vector2i" setter="set_texture_origin" getter="get_texture_origin" default="Vector2i(0, 0)">
Offsets the position of where the tile is drawn.
</member>
<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 2fd42666b4..c387bd435b 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -251,7 +251,7 @@
<param index="0" name="map_position" type="Vector2i" />
<description>
Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use [method Node2D.to_global]. See also [method local_to_map].
- [b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
+ [b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_origin] property of individual tiles.
</description>
</method>
<method name="move_layer">