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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-12-10 18:48:05 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-10 18:48:05 +0100 |
commit | 3bfdb28ab2d948fd7e6ac1ea9fcb2b4b33e59e43 (patch) | |
tree | a4dbd9edd22b1b8c2341609e13d154b1d92f8ebe /doc/classes | |
parent | bc6cd53b4d3aa46161abac6cf7737368a367afd0 (diff) | |
parent | 92e9cca5be9158272329a3cd71ffda7dc09bb0cd (diff) |
Merge pull request #55770 from Calinou/shader-rename-hint-aniso
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisualShaderNodeTextureUniform.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 26c72d2714..c2e66ccb96 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -26,8 +26,8 @@ <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> - <constant name="TYPE_ANISO" value="3" enum="TextureType"> - Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap. + <constant name="TYPE_ANISOTROPY" value="3" enum="TextureType"> + Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap. </constant> <constant name="TYPE_MAX" value="4" enum="TextureType"> Represents the size of the [enum TextureType] enum. |