From 92e9cca5be9158272329a3cd71ffda7dc09bb0cd Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 9 Dec 2021 20:29:06 +0100 Subject: Rename `hint_aniso` to `hint_anisotropy` in the shader language The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. --- doc/classes/VisualShaderNodeTextureUniform.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 26c72d2714..c2e66ccb96 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -26,8 +26,8 @@ Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. - - Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap. + + Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap. Represents the size of the [enum TextureType] enum. -- cgit v1.2.3