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authorRémi Verschelde <rverschelde@gmail.com>2020-08-13 09:35:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-08-13 10:04:53 +0200
commit33b2070d2e6931566e05bc5daab320493aba3a48 (patch)
treeba957b34a3920a3de732f378c32a14554ff15abc /doc/classes
parent9413446b2d942402491254feae549e85740692a9 (diff)
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Gradient.xml4
-rw-r--r--doc/classes/ProjectSettings.xml4
2 files changed, 2 insertions, 6 deletions
diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml
index 05aebef9de..abb105a41c 100644
--- a/doc/classes/Gradient.xml
+++ b/doc/classes/Gradient.xml
@@ -20,7 +20,7 @@
Adds the specified color to the end of the ramp, with the specified offset.
</description>
</method>
- <method name="get_color" qualifiers="const">
+ <method name="get_color">
<return type="Color">
</return>
<argument index="0" name="point" type="int">
@@ -29,7 +29,7 @@
Returns the color of the ramp color at index [code]point[/code].
</description>
</method>
- <method name="get_offset" qualifiers="const">
+ <method name="get_offset">
<return type="float">
</return>
<argument index="0" name="point" type="int">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index f13dbbae76..793249afc5 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -990,10 +990,6 @@
</member>
<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
</member>
- <member name="rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="" default="false">
- Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/url] for details.
- If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend, and only desktop platforms. It is not necessary when using the Vulkan backend.
- </member>
<member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter="" default="false">
If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
</member>