From 33b2070d2e6931566e05bc5daab320493aba3a48 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 13 Aug 2020 09:35:41 +0200 Subject: Remove obsolete GLES2 backend code This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. --- doc/classes/Gradient.xml | 4 ++-- doc/classes/ProjectSettings.xml | 4 ---- 2 files changed, 2 insertions(+), 6 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index 05aebef9de..abb105a41c 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -20,7 +20,7 @@ Adds the specified color to the end of the ramp, with the specified offset. - + @@ -29,7 +29,7 @@ Returns the color of the ramp color at index [code]point[/code]. - + diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index f13dbbae76..793249afc5 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -990,10 +990,6 @@ - - Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/url] for details. - If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend, and only desktop platforms. It is not necessary when using the Vulkan backend. - If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. May help in some pixel art styles. -- cgit v1.2.3