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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-04-22 11:55:15 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-22 11:55:15 +0200 |
commit | 201cdd358a7955b81097004d22aed2414eedc41a (patch) | |
tree | 8feab9207fd858a8184925a98dc87b8d00533ad2 /doc/classes | |
parent | 429fc5b62ce1a2069aaf7bf966d3557475c8b474 (diff) | |
parent | 04d0371648001c1fbf157156fce7f5e9581e1e02 (diff) |
Merge pull request #28140 from Daw11/orphan-nodes
Add a monitor for the orphan nodes
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Performance.xml | 41 |
1 files changed, 22 insertions, 19 deletions
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index 881e4a9d82..8067095cce 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -55,58 +55,61 @@ Number of resources currently used. </constant> <constant name="OBJECT_NODE_COUNT" value="10" enum="Monitor"> - Number of nodes currently instanced. This also includes the root node, as well as any nodes not in the scene tree. + Number of nodes currently instanced in the scene tree. This also includes the root node. </constant> - <constant name="RENDER_OBJECTS_IN_FRAME" value="11" enum="Monitor"> + <constant name="OBJECT_ORPHANS_NODE_COUNT" value="11" enum="Monitor"> + Number of instanced nodes that aren't included in the scene tree. + </constant> + <constant name="RENDER_OBJECTS_IN_FRAME" value="12" enum="Monitor"> 3D objects drawn per frame. </constant> - <constant name="RENDER_VERTICES_IN_FRAME" value="12" enum="Monitor"> + <constant name="RENDER_VERTICES_IN_FRAME" value="13" enum="Monitor"> Vertices drawn per frame. 3D only. </constant> - <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13" enum="Monitor"> + <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="14" enum="Monitor"> Material changes per frame. 3D only </constant> - <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14" enum="Monitor"> + <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="15" enum="Monitor"> Shader changes per frame. 3D only. </constant> - <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15" enum="Monitor"> + <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="16" enum="Monitor"> Render surface changes per frame. 3D only. </constant> - <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16" enum="Monitor"> + <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="17" enum="Monitor"> Draw calls per frame. 3D only. </constant> - <constant name="RENDER_VIDEO_MEM_USED" value="17" enum="Monitor"> + <constant name="RENDER_VIDEO_MEM_USED" value="18" enum="Monitor"> Video memory used. Includes both texture and vertex memory. </constant> - <constant name="RENDER_TEXTURE_MEM_USED" value="18" enum="Monitor"> + <constant name="RENDER_TEXTURE_MEM_USED" value="19" enum="Monitor"> Texture memory used. </constant> - <constant name="RENDER_VERTEX_MEM_USED" value="19" enum="Monitor"> + <constant name="RENDER_VERTEX_MEM_USED" value="20" enum="Monitor"> Vertex memory used. </constant> - <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20" enum="Monitor"> + <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="21" enum="Monitor"> </constant> - <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21" enum="Monitor"> + <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="22" enum="Monitor"> Number of active [RigidBody2D] nodes in the game. </constant> - <constant name="PHYSICS_2D_COLLISION_PAIRS" value="22" enum="Monitor"> + <constant name="PHYSICS_2D_COLLISION_PAIRS" value="23" enum="Monitor"> Number of collision pairs in the 2D physics engine. </constant> - <constant name="PHYSICS_2D_ISLAND_COUNT" value="23" enum="Monitor"> + <constant name="PHYSICS_2D_ISLAND_COUNT" value="24" enum="Monitor"> Number of islands in the 2D physics engine. </constant> - <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24" enum="Monitor"> + <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="25" enum="Monitor"> Number of active [RigidBody] and [VehicleBody] nodes in the game. </constant> - <constant name="PHYSICS_3D_COLLISION_PAIRS" value="25" enum="Monitor"> + <constant name="PHYSICS_3D_COLLISION_PAIRS" value="26" enum="Monitor"> Number of collision pairs in the 3D physics engine. </constant> - <constant name="PHYSICS_3D_ISLAND_COUNT" value="26" enum="Monitor"> + <constant name="PHYSICS_3D_ISLAND_COUNT" value="27" enum="Monitor"> Number of islands in the 3D physics engine. </constant> - <constant name="AUDIO_OUTPUT_LATENCY" value="27" enum="Monitor"> + <constant name="AUDIO_OUTPUT_LATENCY" value="28" enum="Monitor"> </constant> - <constant name="MONITOR_MAX" value="28" enum="Monitor"> + <constant name="MONITOR_MAX" value="29" enum="Monitor"> </constant> </constants> </class> |