diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-01 11:32:01 +0300 |
---|---|---|
committer | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-02 19:59:34 +0300 |
commit | 59af063636b3e17df488ad0d9e059919aa03fcf1 (patch) | |
tree | 4db4a9a8ad184b00a8cab9f1869bad226fe96f14 /doc/classes/VisualShaderNodeVectorBase.xml | |
parent | bf12719ccabcea9bf9b274f77511e02581678774 (diff) |
Add support for 2D vector type to visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeVectorBase.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeVectorBase.xml | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml new file mode 100644 index 0000000000..8a560c1951 --- /dev/null +++ b/doc/classes/VisualShaderNodeVectorBase.xml @@ -0,0 +1,26 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A base type for the nodes using different vector types within the visual shader graph. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1"> + A base type. + </member> + </members> + <constants> + <constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType"> + A 2D vector type. + </constant> + <constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + Represents the size of the [enum OpType] enum. + </constant> + </constants> +</class> |