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authorYuri Roubinsky <chaosus89@gmail.com>2022-02-01 11:32:01 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2022-02-02 19:59:34 +0300
commit59af063636b3e17df488ad0d9e059919aa03fcf1 (patch)
tree4db4a9a8ad184b00a8cab9f1869bad226fe96f14 /doc/classes/VisualShaderNodeVectorBase.xml
parentbf12719ccabcea9bf9b274f77511e02581678774 (diff)
Add support for 2D vector type to visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeVectorBase.xml')
-rw-r--r--doc/classes/VisualShaderNodeVectorBase.xml26
1 files changed, 26 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A base type for the nodes using different vector types within the visual shader graph.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
+ A base type.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType">
+ A 2D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>