From 59af063636b3e17df488ad0d9e059919aa03fcf1 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Tue, 1 Feb 2022 11:32:01 +0300 Subject: Add support for 2D vector type to visual shaders --- doc/classes/VisualShaderNodeVectorBase.xml | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 doc/classes/VisualShaderNodeVectorBase.xml (limited to 'doc/classes/VisualShaderNodeVectorBase.xml') diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml new file mode 100644 index 0000000000..8a560c1951 --- /dev/null +++ b/doc/classes/VisualShaderNodeVectorBase.xml @@ -0,0 +1,26 @@ + + + + A base type for the nodes using different vector types within the visual shader graph. + + + + + + + + A base type. + + + + + A 2D vector type. + + + A 3D vector type. + + + Represents the size of the [enum OpType] enum. + + + -- cgit v1.2.3