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authorYuri Rubinsky <chaosus89@gmail.com>2022-08-27 12:22:43 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-09-01 11:42:57 +0300
commit8191b3c110260f086de390ff38ccc980474ef755 (patch)
tree1f64db5b3b8de9c556c50d42c86f9b4bbf0d5660 /doc/classes/VisualShaderNodeTransformParameter.xml
parent1c037c89d4345789c17dfa19bf1e8bd67f702f09 (diff)
Rename `uniform` to `parameter` across the engine
Diffstat (limited to 'doc/classes/VisualShaderNodeTransformParameter.xml')
-rw-r--r--doc/classes/VisualShaderNodeTransformParameter.xml19
1 files changed, 19 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTransformParameter.xml b/doc/classes/VisualShaderNodeTransformParameter.xml
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+++ b/doc/classes/VisualShaderNodeTransformParameter.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTransformParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A [Transform3D] parameter for use within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform mat4[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
+ A default value to be assigned within the shader.
+ </member>
+ <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ Enables usage of the [member default_value].
+ </member>
+ </members>
+</class>