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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-07-21 22:14:04 +0200
committerGitHub <noreply@github.com>2020-07-21 22:14:04 +0200
commita5fb4451210625702474a8fac1dd880e78a409e9 (patch)
treeadb757763521db11286fb415682ccca48c903adf /doc/classes/Skeleton3D.xml
parent25d59a5a1a30d0d7cc19de34f03d0d521cde5431 (diff)
parent4dda62f5911eefe4c0476d1e148256545e3c931e (diff)
Merge pull request #40450 from asmaloney/spelling
Fix spelling & grammar in comments, docs, and messages
Diffstat (limited to 'doc/classes/Skeleton3D.xml')
-rw-r--r--doc/classes/Skeleton3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 183fd5396f..050d7056af 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -239,7 +239,7 @@
</argument>
<description>
Sets the global pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
- [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
+ [code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>