From 4dda62f5911eefe4c0476d1e148256545e3c931e Mon Sep 17 00:00:00 2001 From: Andy Maloney Date: Thu, 16 Jul 2020 12:54:15 -0400 Subject: Fix spelling & grammar in comments, docs, and messages --- doc/classes/Skeleton3D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes/Skeleton3D.xml') diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 183fd5396f..050d7056af 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -239,7 +239,7 @@ Sets the global pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code]. - [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. + [code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. [b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space. -- cgit v1.2.3