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author | Bastiaan Olij <mux213@gmail.com> | 2021-08-19 11:52:06 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-08-26 20:48:40 +1000 |
commit | 64626cc435448037c3d0045f57771ff9912d146c (patch) | |
tree | c89f823e2a46fd10340552cd23430400f4a39ac7 /doc/classes/ProjectSettings.xml | |
parent | 6e87d628735cb201cb3de49a723baaf60d9c942d (diff) |
Optionally scale 3D render content
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 0d1fa0e70f..58c9d9e44b 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1473,6 +1473,9 @@ </member> <member name="rendering/2d/snap/snap_2d_vertices_to_pixel" type="bool" setter="" getter="" default="false"> </member> + <member name="rendering/3d/viewport/scale" type="int" setter="" getter="" default="0"> + Scale the 3D render buffer based on the viewport size. The smaller the faster 3D rendering is performed but at the cost of quality. + </member> <member name="rendering/anti_aliasing/quality/msaa" type="int" setter="" getter="" default="0"> Sets the number of MSAA samples to use (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. </member> |