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authorHendrik Brucker <hendrik.brucker@mail.de>2021-07-04 02:14:31 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2021-07-04 02:14:31 +0200
commit3a4a2198edbdd5222eac2746881ceda3b96fbe48 (patch)
tree0d1e0f62e1ae0ab44d0a220fa1b2d4122cb83781 /doc/classes/ParticlesMaterial.xml
parentcb4e42155dd3a0e513106d7a219366dd355e9483 (diff)
Fix color properties of particle nodes/material
Diffstat (limited to 'doc/classes/ParticlesMaterial.xml')
-rw-r--r--doc/classes/ParticlesMaterial.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index e8fde21032..52430b3f45 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -145,7 +145,7 @@
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp">
- Each particle's color will vary along this [GradientTexture].
+ Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.