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author | Hendrik Brucker <hendrik.brucker@mail.de> | 2021-07-04 02:14:31 +0200 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2021-07-04 02:14:31 +0200 |
commit | 3a4a2198edbdd5222eac2746881ceda3b96fbe48 (patch) | |
tree | 0d1e0f62e1ae0ab44d0a220fa1b2d4122cb83781 /doc/classes/ParticlesMaterial.xml | |
parent | cb4e42155dd3a0e513106d7a219366dd355e9483 (diff) |
Fix color properties of particle nodes/material
Diffstat (limited to 'doc/classes/ParticlesMaterial.xml')
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index e8fde21032..52430b3f45 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -145,7 +145,7 @@ Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code]. </member> <member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp"> - Each particle's color will vary along this [GradientTexture]. + Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]). </member> <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. |